Residence Claiming

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Parts of this Article is still Work In Progress.

Creating A Claim
This is the easiest way of creating a claim, You can find other ways by clicking here. /res select cost /res create 
 * Craft A Wooden Hoe
 * Press/Click on the first block you want to start your claim area
 * Press & Hold/Right-Click on second block where your claim ends.
 * Make sure the first selection is the very lower part of your claim. And your second selection is the very top of your claim (Or Vice Versa)
 * To find out how much the area you want to cover costs, Run this command:
 * To finally create the residence once you have everything selected, Run this command:

Flags (Residence Permissions)
Flags will let you be able to setup permissions inside of a Residence you have created. Example: Preventing anyone from building in Newfoundland.

Variables:

 * - is the name of the residence you want to edit.
 * - is the name of the player you want the changes to effect
 * - is the name of the group you want the changes to effect
 * - is the flag you want to use.
 * See a list off all flags in the category below!
 *  - is either true or false. This turns a flag on and off. False=off, True=on.
 * True = will be allowed to happen e.g. if fire is true, fire can spread. If build is true, players can build.
 * False = will not be allowed to happen e.g. if pvp is false, players can't hurt each other.
 * Remove = will remove the flag from the residence or player.

Normal Flag:
Regular flags that set permissions for anyone who isn't trusted in your residence. /res set 

Group Flag:
Set flags for a specific group /res gset  

Player Flag:
Set flags for one specific player /res pset  

List Of All Flags
flags on the Residence. True = allowed, false = disallowed. Defaults to false. Can only be given to a player and not set as a residence flag. Animals include: Chicken, Cow, Pig, Sheep, Wolf, rabbit, horse. (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building. anything with an inventory: chests, dispensers, furnaces, also jukeboxes. True = allows access, false = prevents access. creepers explode and damage as normal, false = creepers do no damage to players or blocks. Does not prevent creepers spawning. Does not stop block damage. Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie. pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons. If set on a residence, allows or disallows subzones of the residence. Does not prevent TNT placing or breaking. and adds flags: use, tp, build, container, bucket, move, leash, animalkilling, mobkilling, shear. This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable.
 * - Allows or disallows player to set
 * - Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
 * - Allows or denys animal killing.
 * - Allows or denys players to use brewing stands.
 * - Allows or denys players to use beds.
 * - Allows or denys players to use buttons.
 * - Allows or denys Mob combustion in residences.
 * - Controls building permission
 * - Allows or denys players to eat cake.
 * - Gives table, enchant, brew flags.
 * - Controls ability to access
 * - Controls creeper explosions. True =
 * - Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage.
 * - Allows or denys only destruction of blocks, overrides the build flag.
 * - Allows or denys players to use redstone repeaters.
 * - Allows or denys players to use doors and trapdoors.
 * - Allows or denys players to use enchanting tables.
 * - Controls fire spread. True = allows firespread, false = prevents firespread.
 * - Controls whether or not liquid flows are allowed. True = allows, false = disallows.
 * - Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.
 * - Hides residence from list or listall commands.
 * - Controls fire ignition. True = allows ignition, false = prevents ignition.
 * - Allows or denys lava flow, overrides flow.
 * - Allows or denys aninal leash.
 * - Allows or denys players to use levers.
 * - Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
 * - Allows or denys mob killing.
 * - Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.
 * - Allows or denys players to use note blocks.
 * - Allows or denys fly in residence. Overrides with residence.fly.override permission node.
 * - Allows or denys only placement of blocks, overrides the build flag.
 * - Controls use of pistons. True =
 * - Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
 * - Allows or denys players to use pressure plates.
 * - Gives lever, diode, button, pressure, note flags.
 * - Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false.
 * - Allows or denys sheep shear.
 * - Allows or denys players to use workbenches.
 * - Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks.
 * - Adds player as friend to residence
 *  - Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
 * - Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
 * - Allows or denys vehicle destroy.
 * - allows or denys water flow, overrides flow.
 * - allows or denys command use in residence.
 * - prevents monsters from entering residence.

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